Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11960/2942
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dc.contributor.authorRego, Paula Alexandra-
dc.contributor.authorMoreira, Pedro Miguel-
dc.contributor.authorReis, Luís Paulo-
dc.date.accessioned2022-12-05T15:22:36Z-
dc.date.available2022-12-05T15:22:36Z-
dc.date.issued2018-
dc.identifier.citationRego, P. A., Moreira, P. M., & Reis, L. P. (2018). Proposal of an extended taxonomy of serious games for health rehabilitation. Games for Health Journal, 7(5), 302-309. https://doi.org/10.1089/g4h.2017.0138pt_PT
dc.identifier.issn2161-783X-
dc.identifier.issn2161-7856-
dc.identifier.urihttp://hdl.handle.net/20.500.11960/2942-
dc.description.abstractObjective: Serious Games is a field of research that has evolved substantially with valuable contributions to many application domains and areas. Patients often consider traditional rehabilitation approaches to be repetitive and boring, making it difficult for them to maintain their ongoing interest and assure the completion of the treatment program. Since the publication of our first taxonomy of Serious Games for Health Rehabilitation (SGHR), many studies have been published with game prototypes in this area. Based on literature review, our goal is to propose an updated taxonomy taking into account the works, updates, and innovations in game criteria that have been researched since our first publication in 2010. In addition, we aim to present the validation mechanism used for the proposed extended taxonomy. Materials and Methods: Based on a literature review in the area and on the analysis of the contributions made by other researchers, we propose an extended taxonomy for SGHR. For validating the taxonomy proposal, a questionnaire was designed to use on a survey among experts in the area. Results: An extended taxonomy for SGHR was proposed. As we have identified that, in general, and besides the mechanisms associated with the adoption of a given taxonomy, there were no reported validation mechanisms for the proposals, we designed a mechanism to validate our proposal. The mechanism uses a questionnaire addressed to a sample of researchers and professionals with experience and expertise in domains of knowledge interrelated with SGHR, such as Computer Graphics, Game Design, Interaction Design, Computer Programming, and Health Rehabilitation. Conclusion: The extended taxonomy proposal for health rehabilitation serious games provides the research community with a tool to fully characterize serious games. The mechanism designed for validating the taxonomy proposal is another contribution of this work.pt_PT
dc.language.isoengpt_PT
dc.rightsclosedAccesspt_PT
dc.subjectSerious gamespt_PT
dc.subjectRehabilitationpt_PT
dc.subjectTaxonomypt_PT
dc.subjectValidationpt_PT
dc.subjectNatural user interfacespt_PT
dc.subjectMultimodal interfacespt_PT
dc.titleProposal of an extended taxonomy of serious games for health rehabilitationpt_PT
dc.typearticlept_PT
dc.date.updated2022-11-21T19:44:14Z-
dc.description.version2411-78B2-7CDB | Pedro Miguel Moreira-
dc.description.versionN/A-
dc.identifier.slugcv-prod-114433-
dc.peerreviewedyespt_PT
degois.publication.firstPage302pt_PT
degois.publication.lastPage309pt_PT
degois.publication.volume7pt_PT
degois.publication.issue5pt_PT
degois.publication.titleGames for Health Journalpt_PT
dc.identifier.doi10.1089/g4h.2017.0138-
dc.identifier.eid2-s2.0-85054891612-
Appears in Collections:ESTG - Artigos indexados à WoS/Scopus

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