Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11960/3900
Full metadata record
DC FieldValueLanguage
dc.contributor.authorLima, Andreia Maria Novo-
dc.contributor.authorMoreira, Maria Teresa-
dc.contributor.authorFerreira, Salomé-
dc.contributor.authorParola, Vitor-
dc.contributor.authorMendes, Dárcio Tadeu-
dc.contributor.authorNóbrega, Maria do Perpétuo-
dc.contributor.authorFernandes, Carla-
dc.date.accessioned2024-01-26T15:31:15Z-
dc.date.available2024-01-26T15:31:15Z-
dc.date.issued2023-01-12-
dc.identifier.citationLima, A. , Moreira, M.T., Ferreira, S., Parola, V., Mendes, D.T., Nóbrega, M. P., & Fernandes, C.(2023). Efficacy of the use of Wii games in the physical and functional training of the elderly: protocol of a systematic review. Biomedinformatics, 3, 73–81. https://doi.org/ 10.3390/biomedinformatics3010005pt_PT
dc.identifier.urihttp://hdl.handle.net/20.500.11960/3900-
dc.description.abstractAbstract: Background: Scientific and technological development has constituted a reality in the lives of populations, making it unimaginable to live without specific incentives that development has allowed. That said, given the increase in the longevity of people, it will be helpful to implement these resources in promoting health and disease prevention in the elderly. The objective of this study is to identify, in the scientific evidence, the effects of Wii games on the physical training of the elderly. Methods: A systematic review will be carried out according to the methodology recommended by the Joanna Briggs Institute. Relevant databases will be used for the research, where the words will be used: rehabilitation, exercise, physical activity, rehabilitation exercise; movement; therapeutic exercise; engine activity; rehabilitation, geriatric, gerontologic care, and aged. Results: This systematic review will include experimental and quasi-experimental studies, including randomised studies with and without a control group, pre- and post-assessment. Conclusions: To promote the autonomy of the elderly and consequently healthy and prosperous ageing, it is crucial to implement all available measures and resources. For this purpose, exergames have been shown to be effective, and it is necessary to know which ones are suitable for the physical training of the elderly. This one protocol is registered with the Open Science Framework.pt_PT
dc.language.isoengpt_PT
dc.rightsopenAccesspt_PT
dc.subjectRehabilitationpt_PT
dc.subjectExercisept_PT
dc.subjectPhysical activitypt_PT
dc.subjectRehabilitation exercisept_PT
dc.subjectMovementpt_PT
dc.subjectTherapeutic exercisept_PT
dc.subjectMotor activitypt_PT
dc.subjectRehabilitationpt_PT
dc.subjectGeriatricpt_PT
dc.subjectGerontologic carept_PT
dc.subjectAgedpt_PT
dc.titleEfficacy of the use of Wii Games in the physical and functional training of the elderly: protocol of a systematic reviewpt_PT
dc.typearticlept_PT
dc.date.updated2024-01-18T15:40:52Z-
dc.description.versionC51A-9E8C-BFC2 | Andreia Lima-
dc.description.versionN/A-
dc.identifier.slugcv-prod-3123773-
dc.peerreviewedyespt_PT
degois.publication.firstPage73pt_PT
degois.publication.lastPage81pt_PT
degois.publication.issue3pt_PT
degois.publication.titleBioMedInformaticspt_PT
dc.identifier.doi10.3390/biomedinformatics3010005-
Appears in Collections:ESS - Artigos indexados à WoS/Scopus

Files in This Item:
File Description SizeFormat 
biomedinformatics-03-00005__2_.pdf242.84 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.