Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11960/3901
Title: Efficacy of the use of exergames in promoting the mental health of the elderly: protocol of a systematic review
Authors: Lima, Andreia Maria Novo
Moreira, Maria Teresa
Ferreira, Salomé
Parola, Vítor
Sampaio, Francisco
Nóbrega, Maria do Perpétuo
Fernandes, Carla
Keywords: Gerontologic care
Aged rehabilitation
Geriatric game
Video games
Play and playthings
Mental health
Anxiety
Depression
stress
Physiological
Issue Date: 5-Jul-2023
Citation: Lima, A., Moreira, M. T., Ferreira, M. S., Parola, V., Sampaio, F., Nóbrega, M. do P., & Fernandes, C. (2023). Efficacy of the use of exergames in promoting the mental health of the elderly: protocol of a systematic review. Journal of Ageing and Longevity, 3(3), 191–202. https://doi.org/10.3390/jal3030015
Abstract: Abstract: Background: Scientific and technological advancements have significantly impacted our daily lives, and it is not easy to imagine living without their benefits. However, elderly individuals may experience limited access to these resources, impeding their autonomy. To address this, the use of exergames has been proposed to promote the mental health and socialization of older people. This study aims to systematically review the effectiveness of exergames in promoting older people’s mental health and socialization. Methods: The Joanna Briggs Institute’s recommended methodology will be used for a systematic review. Databases relevant to the research topic, such as those regarding gerontologic care, aged rehabilitation, geriatric games, video games, play and playthings, mental health, anxiety, depression, stress, and physiological factors, will be searched for experimental and quasi-experimental studies, as well as randomized studies with and without control groups. Results: The systematic literature review will synthesize findings on the effectiveness of exergames in promoting mental health and socialization in the elderly population. Conclusions: Exergames may have the potential to effectively improve the mental health and socialization of the elderly population. Identifying which exergames are most effective for these purposes is important to inform the provision of healthcare to this population.
URI: http://hdl.handle.net/20.500.11960/3901
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