Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11960/4667
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dc.contributor.authorSantos, Inês-
dc.contributor.authorFerreira, Marta-
dc.contributor.authorFernandes, Carla Sílvia-
dc.date.accessioned2026-02-06T11:37:50Z-
dc.date.available2026-02-06T11:37:50Z-
dc.date.issued2025-11-27-
dc.identifier.citationSantos, I., Ferreira, M., & Fernandes, C.S. (2025). Exergames in the rehabilitation of burn patients: A systematic review of randomized controlled trials. European Burn Journal, 6 (60). https://doi.org/10.3390/ ebj6040060pt_PT
dc.identifier.urihttp://hdl.handle.net/20.500.11960/4667-
dc.description.abstractThe rehabilitation of burn patients is essential and is intrinsically linked to conventional rehabilitation; the motivational challenges faced by burn patients in maintaining engagement with these rehabilitation programs are well known. It is understood that the use of other resources, particularly technological ones, associated with conventional rehabilitation could overcome these constraints and thereby optimize the rehabilitation program and health outcomes. The objective of this study is to synthesize the available evidence on the use of exergames in rehabilitation programs for burn patients. This systematic review was developed following the guidelines of the Joanna Briggs Institute (JBI). The search was conducted in the following databases: Medline®, CINAHL®, Sports Discus®, Cochrane®, and Scopus® during May 2025. The PRISMA Checklist Model was used to organize the information from the selected studies. Seven RCTs were included, involving a total of 236 participants. Outcomes related to the use of exergames in the rehabilitation of burn patients were identified, including increased range of motion, functionality, strength, speed of movement, improved balance, reduced fear and pain, and satisfaction with the technological resource used. It is believed that the results of this review, which confirmed the advantage of using exergames, such as Nintendo Wii, PlayStation, Xbox Kinect, or Wii Fit, to optimize the functionality of burn patients, can support clinical decisionmaking and encourage the integration of exergames to improve rehabilitation programs for burn patientspt_PT
dc.language.isoengpt_PT
dc.rightsopenAccesspt_PT
dc.subjectBurn patientpt_PT
dc.subjectExergamespt_PT
dc.subjectRehabilitationpt_PT
dc.subjectTechnologypt_PT
dc.titleExergames in the rehabilitation of burn patients: A systematic review of randomized controlled trialspt_PT
dc.typearticlept_PT
dc.date.updated2026-01-02T18:57:48Z-
dc.description.version071C-71BB-0CAB | Carla Sílvia Fernandes-
dc.description.versionN/A-
dc.identifier.slugcv-prod-4614349-
dc.peerreviewedyespt_PT
degois.publication.volume6 (60)pt_PT
degois.publication.titleEuropean Burn Journalpt_PT
dc.identifier.doi10.3390/ebj6040060-
Appears in Collections:ESE - Publicações indexadas à WoS/Scopus
ESTG - Publicações indexadas à WoS/Scopus

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