Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11960/4821
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dc.contributor.authorMiranda, Beatriz-
dc.contributor.authorRego, Paula Alexandra-
dc.contributor.authorRomero, Luís-
dc.contributor.authorMoreira, Pedro Miguel-
dc.date.accessioned2026-03-30T12:12:14Z-
dc.date.available2026-03-30T12:12:14Z-
dc.date.issued2024-01-31-
dc.identifier.citationMiranda, B., Rego, P. A., Romero, L., & Moreira P. M. (2024). Application of immersive VR serious games in the treatment of schizophrenia negative symptoms. Computers, 13(2), Artigo e42. https://doi.org/10.3390/computers13020042pt_PT
dc.identifier.issn2073-431X-
dc.identifier.urihttp://hdl.handle.net/20.500.11960/4821-
dc.description.abstractSchizophrenia is a mental illness that requires the use of cognitive treatments to decrease symptoms in which the use of medication is less effective. Innovative strategies such as the use of Virtual Reality (VR) are being tested, but there is still a long way into developing solutions as effective as the current conventional forms of treatment. To study more effective forms of developing these systems, an immersive VR game with a tutorial and two levels of difficulty was developed. Tests were performed in twenty-one healthy subjects, showing promising results, indicating VR’s potential as a complementary approach to conventional treatments for schizophrenia. When properly applied, the use of VR could lead to more efficient and accessible treatments, potentially reducing its costs and reaching a broader population.pt_PT
dc.language.isoengpt_PT
dc.relationNORTE-01-0145-FEDER-000042pt_PT
dc.rightsrestrictedAccesspt_PT
dc.subjectSerious gamespt_PT
dc.subjectSchizophreniapt_PT
dc.subjectVirtual environmentspt_PT
dc.subjectVirtual realitypt_PT
dc.titleApplication of immersive VR serious games in the treatment of schizophrenia negative symptomspt_PT
dc.typearticlept_PT
dc.date.updated2026-03-30T11:26:25Z-
dc.description.versionEF1C-0B36-3A14 | Paula Alexandra Rego-
dc.description.versionN/A-
dc.identifier.slugcv-prod-3913246-
dc.peerreviewedyespt_PT
degois.publication.firstPagee42pt_PT
degois.publication.volume13pt_PT
degois.publication.issue2pt_PT
degois.publication.titleComputerspt_PT
dc.identifier.doi10.3390/computers13020042-
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