Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11960/4822
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dc.contributor.authorMiranda, Beatriz-
dc.contributor.authorRego, Paula Alexandra-
dc.contributor.authorRomero, Luís-
dc.contributor.authorMoreira, Pedro Miguel-
dc.date.accessioned2026-03-30T13:53:48Z-
dc.date.available2026-03-30T13:53:48Z-
dc.date.issued2023-
dc.identifier.citationMiranda, B., Rego, P. A., Romero, L., & Moreira, P. M. (2023). Immersive virtual reality serious games for schizophrenia negative symptomatology. In 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), 2023, Greece (pp. 1-5). IEEE. https://doi.org/10.1109/segah57547.2023.10253777pt_PT
dc.identifier.isbn979-8-3503-4607-7/23-
dc.identifier.urihttp://hdl.handle.net/20.500.11960/4822-
dc.description.abstractStudies have shown that Virtual Reality (VR) games can be used to address negative symptoms of schizophrenia. Yet, while the traditional forms of treatments have been validated for years, treatments that use VR are still quite recent and require a lot of testing and improvement before they achieve the same level of validation. A VR serious game was developed to assess the development, usage and validity of these systems. Twenty-one healthy subjects participated in the trials of the developed game. The positive results obtained reinforce the belief that this type of system has a strong potential as a complement to the current, more traditional, forms of therapy. The application of these kinds of systems may increase substantially the distribution of therapy, as well as decrease its costs, allowing more people to gain access to it.pt_PT
dc.language.isoporpt_PT
dc.publisherIEEEpt_PT
dc.relationNORTE-01-0145-FEDER-000042pt_PT
dc.rightsrestrictedAccesspt_PT
dc.subjectSerious gamespt_PT
dc.subjectSchizophreniapt_PT
dc.subjectVirtual environmentspt_PT
dc.subjectVirtual realitypt_PT
dc.titleImmersive virtual reality serious games for schizophrenia negative symptomatologypt_PT
dc.typeconferenceObjectpt_PT
dc.date.updated2026-03-30T11:34:39Z-
dc.description.versionEF1C-0B36-3A14 | Paula Alexandra Rego-
dc.description.versionN/A-
dc.identifier.slugcv-prod-3947488-
dc.peerreviewedyespt_PT
degois.publication.firstPage1pt_PT
degois.publication.lastPage5pt_PT
degois.publication.title2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH)pt_PT
degois.publication.locationAtenas, Gréciapt_PT
dc.identifier.doi10.1109/segah57547.2023.10253777-
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