Please use this identifier to cite or link to this item:
http://hdl.handle.net/20.500.11960/4822Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Miranda, Beatriz | - |
| dc.contributor.author | Rego, Paula Alexandra | - |
| dc.contributor.author | Romero, Luís | - |
| dc.contributor.author | Moreira, Pedro Miguel | - |
| dc.date.accessioned | 2026-03-30T13:53:48Z | - |
| dc.date.available | 2026-03-30T13:53:48Z | - |
| dc.date.issued | 2023 | - |
| dc.identifier.citation | Miranda, B., Rego, P. A., Romero, L., & Moreira, P. M. (2023). Immersive virtual reality serious games for schizophrenia negative symptomatology. In 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), 2023, Greece (pp. 1-5). IEEE. https://doi.org/10.1109/segah57547.2023.10253777 | pt_PT |
| dc.identifier.isbn | 979-8-3503-4607-7/23 | - |
| dc.identifier.uri | http://hdl.handle.net/20.500.11960/4822 | - |
| dc.description.abstract | Studies have shown that Virtual Reality (VR) games can be used to address negative symptoms of schizophrenia. Yet, while the traditional forms of treatments have been validated for years, treatments that use VR are still quite recent and require a lot of testing and improvement before they achieve the same level of validation. A VR serious game was developed to assess the development, usage and validity of these systems. Twenty-one healthy subjects participated in the trials of the developed game. The positive results obtained reinforce the belief that this type of system has a strong potential as a complement to the current, more traditional, forms of therapy. The application of these kinds of systems may increase substantially the distribution of therapy, as well as decrease its costs, allowing more people to gain access to it. | pt_PT |
| dc.language.iso | por | pt_PT |
| dc.publisher | IEEE | pt_PT |
| dc.relation | NORTE-01-0145-FEDER-000042 | pt_PT |
| dc.rights | restrictedAccess | pt_PT |
| dc.subject | Serious games | pt_PT |
| dc.subject | Schizophrenia | pt_PT |
| dc.subject | Virtual environments | pt_PT |
| dc.subject | Virtual reality | pt_PT |
| dc.title | Immersive virtual reality serious games for schizophrenia negative symptomatology | pt_PT |
| dc.type | conferenceObject | pt_PT |
| dc.date.updated | 2026-03-30T11:34:39Z | - |
| dc.description.version | EF1C-0B36-3A14 | Paula Alexandra Rego | - |
| dc.description.version | N/A | - |
| dc.identifier.slug | cv-prod-3947488 | - |
| dc.peerreviewed | yes | pt_PT |
| degois.publication.firstPage | 1 | pt_PT |
| degois.publication.lastPage | 5 | pt_PT |
| degois.publication.title | 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH) | pt_PT |
| degois.publication.location | Atenas, Grécia | pt_PT |
| dc.identifier.doi | 10.1109/segah57547.2023.10253777 | - |
| Appears in Collections: | ADiT-Lab - Publicações indexadas à WoS/Scopus ESTG - Publicações indexadas à WoS/Scopus | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Immersive_Virtual_Reality_Serious_Games_for_Schizophrenia_Negative_Symptomatology.pdf | 254.45 kB | Adobe PDF | View/Open |
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