Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11960/5030
Title: Design and usability of an immersive virtual reality simulation in orthopaedic nursing education: A pilot study
Authors: Fernandes, Carla Sílvia
Galvão, Ana
Volpe, Cris Renata Grou
Ferreira, Marta Campos
Keywords: Virtual reality
Nursing education
Simulation training
Educational technology
Usability
Gamification
Orthopaedic nursing
Issue Date: May-2026
Citation: Fernandes, C. S., Galvão, A., Renata, C., Volpe, G., & Ferreira, M. C. (2026). Design and usability of an immersive virtual reality simulation in orthopaedic nursing education: A pilot study. 61. https://doi.org/10.1016/j.ijotn.2026.101286
Abstract: Background: The increasing complexity of musculoskeletal surgical nursing education requires innovative pedagogical strategies that integrate immersive technologies with structured instructional design to enhance clinical reasoning and theory–practice integration. Aim: To design and develop a nursing process–structured immersive virtual reality simulation for orthopaedic nursing education and to pilot test its usability and educational appraisal among undergraduate nursing students. Design: Pilot mixed-methods study. Method: The simulation, NurseTechGames, was designed as a three-dimensional orthopaedic inpatient scenario structured sequentially according to the nursing process and incorporating gamification elements to support clinical reasoning. The intervention was implemented using Meta Quest 3 head-mounted displays. Usability was assessed using the System Usability Scale, and educational appraisal was measured using the Serious Educational Game in Nursing Appraisal Scale. Open-ended responses were analysed through qualitative content analysis. Participants were monitored during and after the sessions for potential cybersickness symptoms. Results: The simulation achieved a mean score of 83.15 on the System Usability Scale, indicating excellent usability. The total mean SEGINAS score was 95.58, reflecting a very high pedagogical evaluation across the dimensions of engagement, impact on learning, and content relevance. The qualitative analysis identified eight categories, with no reports of significant cybersickness symptoms: Perceived Learning Value, Clinical Transfer, Realism and Immersion, Engagement and Motivation, Technical Robustness, Development Potential, Minor Technical Issues, and Time Constraints. Conclusion: The immersive simulation NurseTechGames demonstrated high usability and strong pedagogicalacceptance in musculoskeletal surgical nursing education. Future controlled and longitudinal studies are required to evaluate objective and sustained impact on learning outcomes.
URI: http://hdl.handle.net/20.500.11960/5030
Appears in Collections:ESS - Publicações indexadas à WoS/Scopus

Files in This Item:
File Description SizeFormat 
1-s2.0-S1878124126000316-main.pdf1.3 MBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.