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Title: Innovative board game design in an academic environment during the Covid-19 pandemic
Authors: Martins, João
Mota, Luís
Keywords: Board game
Product design
Design education
Issue Date: 8-Sep-2022
Publisher: The Design Society
Citation: Martins, J., & Mota, L. (2022). Innovative board game design in an academic environment during the Covid-19 pandemic. In E. Bohemia, L. Buck, & H. Grierson (Eds.), Proceedings of the 24th International Conference on Engineering and Product Design Education : Disrupt, Innovate, Regenerate & Transform (E&PDE 2022), 8-9 September, 2022, London, UK. The Design Society.
Abstract: Leisure or entertainment, like other everyday needs, are fundamental activities for human well-being. The creation of activities that lead to moments of satisfaction and relaxation are also a focus of attention and one of the areas of intervention where design can contribute solutions. This project challenged a group of students on a degree course in product design to develop modern, alternative board games, centred on users and on situations and environments of use, in order to exercise the practice of product design and seek to present innovative solutions. The challenge came through a local Cultural Association, with a tradition in promoting this type of game. The project followed a design project methodology that led students through a first phase of immersion in the theme, mechanics and strategies of games and their variety, going through the generation of ideas, models, evaluation tests, to the production of prototypes. The project was subject to the constraints of the Covid-19 pandemic, which forced students and teachers to work at home. To improve teaching and learning experiences, the project involved specialists and professionals who shared their knowledge and experience in developing this type of product. This gave rise to a great diversity of solutions, resulting from the use of an adequate methodology, making it possible to design new board games in which the mechanics, when articulated with a theme of interest to the target audience, can result in a proposal for an appealing and unique game.
ISBN: 978-1-912254-16-3
Appears in Collections:ESTG - Artigos indexados à WoS/Scopus

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