Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11960/4822
Title: Immersive virtual reality serious games for schizophrenia negative symptomatology
Authors: Miranda, Beatriz
Rego, Paula Alexandra
Romero, Luís
Moreira, Pedro Miguel
Keywords: Serious games
Schizophrenia
Virtual environments
Virtual reality
Issue Date: 2023
Publisher: IEEE
Citation: Miranda, B., Rego, P. A., Romero, L., & Moreira, P. M. (2023). Immersive virtual reality serious games for schizophrenia negative symptomatology. In 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), 2023, Greece (pp. 1-5). IEEE. https://doi.org/10.1109/segah57547.2023.10253777
Abstract: Studies have shown that Virtual Reality (VR) games can be used to address negative symptoms of schizophrenia. Yet, while the traditional forms of treatments have been validated for years, treatments that use VR are still quite recent and require a lot of testing and improvement before they achieve the same level of validation. A VR serious game was developed to assess the development, usage and validity of these systems. Twenty-one healthy subjects participated in the trials of the developed game. The positive results obtained reinforce the belief that this type of system has a strong potential as a complement to the current, more traditional, forms of therapy. The application of these kinds of systems may increase substantially the distribution of therapy, as well as decrease its costs, allowing more people to gain access to it.
URI: http://hdl.handle.net/20.500.11960/4822
ISBN: 979-8-3503-4607-7/23
Appears in Collections:ADiT-Lab - Publicações indexadas à WoS/Scopus
ESTG - Publicações indexadas à WoS/Scopus

Files in This Item:
File Description SizeFormat 
Immersive_Virtual_Reality_Serious_Games_for_Schizophrenia_Negative_Symptomatology.pdf254.45 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.